Anime Hub This Doesn't Feel Like Me

Anime Hub This Doesn't Feel Like Me

I critique anime, games, movies, books, and more, getting to deeper levels of analysis and thought than many other critics on the spider web.

I consider "Rurouni Kenshin" to be an exceptionally well-written anime. What makes an anime's writing good though?

I consider "Rurouni Kenshin" to be an exceptionally well-written anime. What makes an anime'due south writing skillful though?

Anime Writing: Keys to Success

So if you're interested in trying your hand at writing and drawing your own manga, or maybe if you only desire to win that argument about your favorite anime series, I've developed hither a list of 5 things I think anime writing needs to have in order to be considered adept.

This can utilize to other types of fiction, only I wrote the list with anime in mind. Information technology is also by no means exhaustive, I didn't want to try to call back of everything a good anime needs to have. Instead, I just focused on v of the chief things. The list is also, you should know, not in gild of importance. So what makes an anime well written vs. badly written?

A show doesn't have to have as many emotional ups and downs as Evangelion, but it has to give someone a reason to care about what's happening. And, if the characters don't care, why should the audience?

A prove doesn't have to have as many emotional ups and downs as Evangelion, but it has to give someone a reason to intendance about what'south happening. And, if the characters don't care, why should the audience?

1. Interest, Emotional Effect, and Significant

A show has, admittedly has, to catch the viewer's attention and sustain it. Who cares? What's at stake? Why should I be interested in these characters' lives? An anime should answer all that in the beginning episodes.

A lot of times, in Western culture, we dismiss the value of emotions. Nosotros don't like being emotionally persuaded. We like to think nosotros just reply to logical reasoning. Nosotros're a society that values the scientific mindset, which yields many positive results, but one negative consequence of this is that we no longer seem to judge art by how it makes us feel or study how it impacts our emotions. Nosotros want to gauge everything on lists and pit this testify against that one like it's a dog prove. We often think that there exists some kind of objective criteria that we can use to measure the quality of art or story.

Just the thing is, you lot can't take personal feelings out of the equation. Even Roger Ebert, undeniably one of the best motion-picture show critics of the 20th century, said (I'm horribly paraphrasing) that he doesn't take himself out of it; he didn't review films without referring to his ain personal reaction to them. That's why I recollect it'south important to study anime for the emotional response it generates from the viewer. This tin, of form, vary considerably depending on the audience, but it also can exist a good starting signal from which to delve deeper into the analysis: y'all start with your first, instinctual reaction to something and and so explore and analyze why y'all felt those feelings in reaction, if that was the artist'due south intention, etc.

Trust your gut; if you watch an anime for v episodes or so and don't take any involvement in any of the characters, don't lookout information technology further. I experience like people intuitively can sense the quality of an anime or anything else without needing a ton of logical reasoning. (I'll talk about some of the more logic-based hallmarks of good writing later.)

Basically, this boils down to having a few things that have to be present from the get-go:

  • A meaningful conflict is established.
  • The characters are likable, or at least non dull.
  • There are characters the audience can "root for" or easily chronicle to.
  • The characters seem enough similar real people, and not emotionless robots or too-perfect heroic archetypes (no Mary Sues or Boring Invincible Heroes, please!)
  • The world generated for the story to take place in is interesting by itself. (More nearly world-creation later.)
  • The reader knows that everything that happens has a purpose, and is going to build upwards to something really important in the futurity.
  • Lookout an episode, by the end of it, you should have a really strong desire to see the adjacent one. If not, the anime might have a problem sustaining viewer interest.
  • When watching information technology, yous shouldn't feel like you really struggle to care or to sustain focus; a expert anime or any expert story pulls you in, you don't have to piece of work very hard to stay interested in information technology or immersed in the vision of it.
Good Example: "Mononoke"

Good Case: "Mononoke"

Mononoke: A Expert Case

For those of yous who don't know, Mononoke is a beautifully artistic anime serial set in the by in Japan, where a mysterious homo travels around solving problems that are caused by malevolent spirits.

The reason I listed it every bit a expert example is that, even though I only saw a few episodes of it, and that was a couple years ago, and even so I still call up it and still desire to see all of it. It wasn't just that the art manner was exquisitely mannerly and intricate, although I respect good art. It was that from the beginning, I felt seriously emotionally affected past what was happening on the screen and securely interested in finding out more about this amazing world. Though the principal character says footling, the anime makes the viewer interested in his story from the starting time in a way that feels organically magical.

This storytelling does what I recall good stories should do; draws you lot into a strange world of magical fantasy, and makes you experience like you authentically inhabit the same indicate in space-fourth dimension as the characters. Mononoke feels like traveling to a strange identify and yet weirdly feeling familiar with everything. It creates both a sense of "home", and a sense of strangeness and wonder.

Whorl to Go on

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Bad Instance: Haibane Renmei

Around the same fourth dimension as I watched Mononoke'southward first 5 episodes for a review (my offset reviews just went through a mile-long list of anime titles I had nerveless from a TV Tropes listing of users' favorite anime, and from that list I would watch the first 5 episodes of each 1 to see if I wanted to further watch, report, and review that anime in its entirety), I also did i that involved watching Haibane Renmei.

Haibane Renmei is an anime many people call up is proficient, and it may well have many of the things I consider to be good in anime. In fact, I idea it praise-worthy at the time. However, it suffers from Whogivesashit Syndrome, at least from my perspective. I didn't fall in love with any of the characters that were introduced. The world introduced is mildly intriguing and mysterious, but overall the show lacked the buildup to existent adventure or to any sort of interesting conflict I could meet coming from the kickoff episodes. Everything that happened was also dull and ordinary, even though the setting was supposed to be supernatural.

The characters were likable, merely they were all more than or less just ordinary children whose special talents and personalities didn't really shine much in the first at least. They seemed too generically cute to be actually interesting. None of them did or said besides much that was unexpected or special.

The mysterious setting seems to make the viewer enquire "What's behind the curtain?" but I also found myself asking, "Who cares what's backside the curtain?"

Fullmetal Alchemist is not only an interesting and moving anime, but it also plays by its own rules.

Fullmetal Alchemist is not only an interesting and moving anime, just it also plays past its own rules.

2. Internal Logic and Consistency

Any anime is going to contain things that surpass the limits of ordinary reality. If not doing that, at some level, and then why bother making it an animated show rather than a live action one? So I don't really judge anime based on "realism" in the sense that it has to be a 100% true mirror of ordinary reality at all times. I have a heck of a lot of suspension of disbelief.

Just magic, or advanced technologies, accept to work according to some kind of system of rules that are always consistently followed in the universe of the show. One nitpick I take with the western animation (but arguably, anime-styled) show My Little Pony; Friendship is Magic is that sometimes, the rules of magic in the show seem logically inconsistent from episode to episode or story arc to story arc. There is just so much that's foreign and off nearly various kinds of pony-magic that a lot of times it just seems to exist made up for the sake of the plot requirements of whatever the episode is. I love the show, but it could use more consistency. (And don't get me started on "Pinkie Sense"... ugh...)

When a show does this, it makes the magic, technology, or whatever is being used feel awkward and contrived. If something'due south power or abilities differ too greatly from episode to episode or story arc to story arc, it feels like haphazard, sloppy writing. People like logical consistency. Basically, if you as a author have established certain facts about how the world you're showing the audience works, those facts should remain every bit such throughout the story.

Of course, as a writer, I know you will want to throw some stuff that'due south genuinely unexpected (The Reveal) at your main characters, and therefore at the audience. Just in my stance, The Reveal doesn't work if it's too far-fetched based on what we know about everything based on everything that'southward happened earlier. It still has to make sense at least, following the basic underlying logic of the rest of the story.

Basically, think of your world and your story as a map of a country. The characters, setting, plot, all of it happens and exists in a defined infinite. Outside the borders of your country, things work differently, so what you want is not to let too much stuff from outside go far. Also, every town in your country is a certain prepare altitude from every other town. You've mapped out every river, every lake, every mountain. You wouldn't then say, without a hell of a adept caption, that the next twenty-four hours your characters wake up and a whole range of mountains has moved from the due east side of their country to the west!

What works is incremental changes that logically follow from a realistic expectation of crusade and effect. Characters can proceeds new powers, be forced to chase later new bad guys, or undergo some sort of graphic symbol development and personal growth. All of these things are good. If you lot don't have some change, the story would be completely boring, later on all.

Only the alter should make sense, that's the bottom line. If a grapheme goes from having a magic band that makes them invisible with no negative consequences, to say, having that same ring be cursed and evil, that change has to be logically explained. (Yous know what I'm talking most, I take it?) I think Tolkien did that, but that brings me to saying that basically, this is a problem to consider any time a story goes on for very long and becomes a fatigued-out series involving many adventures and multiple story arcs with multiple villains.

Patently, you don't want everything to exist the same every time, simply you don't want the differences to seem made upwardly or like they came out of nowhere.

Skillful Example: Claymore

In Claymore, although the characters are constantly encountering new data about the world they live in, the discoveries still seem realistic, as does the adaptation of sometime powers or the gaining of new ones.

The organization that the master character, Clare, works for is very secretive. This helps the writer keep dorsum some information about it to keep the audience guessing, for massively impactful dramatic reveals after on. At the same time, even though Clare learns new things and gains new powers over the course of the series, none of it changes the reality of what happened earlier or was explained to the audience before. Changes are often incremental, mirroring the way concrete training takes a long time to achieve results in real life.

And still, the show walks a really good balance, in my stance, between making nonsensical, abrupt changes in the characters on i hand and being too slow and formulaic without changing enough on the other hand.

Bad Example: The Pokemon Anime

Ok, so I'thousand not bashing Pokémon here in general: I've been a fan of the show, the carte du jour game, and especially the handheld video games for years. I probably know more than Poké trivia than whatsoever adult ought to.

The anime is warmhearted, and oftentimes very emotionally touching. Just, it's also inconsistent and illogical at times. Especially whenever Ash goes off to a new identify. Ash has no head for strategy, because a lot of the show's drama relies on him getting the basic concepts of the game wrong at the offset of the episode. He'south a cocky-defeating trainer from a game strategy perspective, and I don't recall I have to go into the numerous examples of this that will be evident to people who both lookout the evidence and play the games (either the carte du jour game or the video games).

Then, there's the issue that non fifty-fifty the main characters and their pokémon are consistent. The show keeps Ash and Pikachu, simply Brock, Misty, and even the lovable original Team Rocket kept getting replaced, which is actually what fabricated me quit watching the show. When they brought back Brock later the Orange Islands story arc but not Misty, I was, something that starts with a "p" and rhymes (inexactly, perhaps)with "Misty". (Misty cannot be replaced... Ugh this is opening up old battle scars!)

Anyway, the power of Pikachu and Ash'due south team of pokémon and Ash's strategic abilities are also incredibly inconsistent. He wins most of his gym matches in Indigo League either by impaired luck, being nice, or by getting the gym leaders to feel sorry for him. He rarely wins a Pokémon fight conventionally; the evidence is much more about bonding with pokémon equally nosotros would to an animal or a child than it is about the battle strategies that win in the games. Ash's Pikachu too periodically goes from having god-similar powers to existence weak and pathetic.

This is kind of similar the same trouble there is with Fluttershy in My Footling Pony: Friendship is Magic. Fluttershy is a meek, gentle, and well, shy grapheme. Simply in many episodes, she likewise learns lessons and undergoes experiences that give her incredible boosts in confidence. However, she seems to take amnesia concerning these experiences later, because she tends to learn the same lessons over and over over again. Ash and company likewise go through this, and I retrieve information technology's just one of those annoying things that all long-running, repetitive kid'due south shows will suffer from. (Merely NO IT WAS NOT OK TO REPLACE MISTY. I Need JUSTICE.)

3. Uniqueness and Inventiveness

In improver to balancing the demand for logical consistency with the need to resonate emotionally, writers also face the challenge of wanting to exist unique and wanting to create something familiar enough to be marketable.

I browse a lot of anime, as a reviewer. I look at the first few episodes of a lot of anime. The anime that gets me to want to watch more, and fifty-fifty to buy it, or pay to see it on a subscription site, has to have something pretty special. Like whatsoever art production, information technology has to stand out in a body of water of similar ones being marketed to me the viewer.

Most anime serial have recognizable traits and use various storytelling tropes associated with their genre. We know that a shounen volition most probable be a hero's journey blazon of story where the hero, usually a male teenager, will class bonds of friendship as he develops his strength in a martial art that borders on mystical, and fights evidently evil villains, learning life lessons in the procedure. A magical girl anime volition normally take a female protagonist, magical glittery outfits that would make any fashionista greenish with envy, talking cute animals, bright colors, and unrelenting optimism and faith in friendship. I could do this for just near any genre.

But the most successful anime are able to play with and use tropes associated with their genre and use them in new and unique ways. This doesn't always mean taking a happy genre and making a depressing deconstruction of it, like with Puella Magi Madoka Magica or Neon Genesis Evangelion, simply those serial practise stand up out because they deconstruct their respective genres of magical daughter and shounen/mech.

Why does this work? Because with deconstruction or parodies of the genre, y'all're creating a work that plays with what the audience expects based on what they know from watching other anime like the ane you create. By and large, it'southward of import to know that your work will consist of literary tropes that are already recognized and identified; it volition have character types, a setting, plot elements, and such that have been done before. Sometimes, you'll be recycling these things from longer ago than you may think. There's no real problem with this, in fact, my current anime favorite on Netflix, Magi: The Kingdom of Magic, borrows significantly from i,001 Arabian Nights. People like to consume media that resembles something they're already familiar with, such as an erstwhile fairy tale, folk tale, or mythological story.

Notwithstanding, every anime, and new slice of fiction in general, likewise has to be unique. It has to truly stand out from the crowd, so to speak. The story of Moses, for instance, is over 2,000 years old, and nonetheless it remains fresh through more than recent retellings, such as The Prince of Egypt and The Ten Commandments. In this way, a real visionary tin can breathe new life into an onetime story. A good storyteller knows how to combine just enough artistic new twists and turns with just the right amount of culturally familiar elements for the audience.

Good Example: Jungle Wa Itsumo Hare Nochi Guu

This wacky comedy anime definitely takes home the gilded for creativity. In fact, I would say that the comedy genre, in general, is usually more than creative than more serious action stories. Considering, maybe if you're non taking genre and logical constraints super seriously to begin with, you end upwardly with a more creative-feeling show.

Bad Example: Naruto

Not to pick on some other dear anime to many (not myself), merely very little in Naruto seems genuinely new, at least from a Japanese perspective. Kitsune accept been done to decease in anime, since they come from Shinto legends. Elemental magic is common in fantasy and has been since forever. Ninja are zilch new, and there's goose egg particularly ground-breaking nearly combining magic and martial arts. Even the protagonist seems like Ash and Goku had a little blonde baby (don't ask me how that would happen exactly). What I'g saying is he's every impaired and incompetent yet good-hearted and lucky shounen hero. Sakura is basically every side maybe-love-involvement/maybe-annoying friend character you seen in every kid'due south shounen anime. She's Kagome, she'due south Misty, she's Tea from Yu-Gi-Oh!. Seen it a 1000000 times. Naruto trods on familiar territory, that's for sure.

Does that mean information technology's not enjoyable? To me, information technology does, but to some other people, I still see how sometimes at that place can nonetheless be interest in the show itself. I but never idea it was original.

The wheel weaves as the wheel wills. But when the wheel wills to tell a story in over 700 pages that could be said in about 250, it gets a little annoying.

The wheel weaves as the wheel wills. But when the bicycle wills to tell a story in over 700 pages that could exist said in about 250, it gets a little annoying.

4. The Plot Moves Forwards in Each Episode

Filler is the blight of an average anime watcher'southward life. You get all excited with your Ramune sodas and your Pocky to sit downwardly and picket the next episode of your favorite show, and... information technology's boring. Nothing happens. The plot seems to move at a glacial step. Some tiny, insignificant side character gets their episode in the spotlight, or the audience is teased by some of the romantic intrigue, simply nothing much really happens, and y'all felt like your time was wasted. This can happen with movies as well, peculiarly if a relatively wearisome anime motion-picture show is just building up to the really climactic events in another one. Grr. (*cough* Rebuild *cough*)

Just filler aside, sometimes an episode can be perfectly interesting and meaningful, but if it still doesn't do something that advances the chief plot line, it can feel like withal a waste material of the viewer's time. In some shows, like Samurai Jack and My Picayune Pony: Friendship is Magic, this is ok. The viewer knows that the main conflicts with the big villains are not going to exist resolved until the finales, and so it's ok that most "ordinary" episodes are in fact technically filler.

The main problem is that sometimes, a show will build you up to look things that information technology doesn't deliver. Or, in the filler episode or filler arc, you get picayune hints at the main overarching plot. It's kind of like you're seeing a battle where two armies merely line upwards on the battlefield and grimace at each other for 22 minutes. It builds upward to something and and then doesn't have us there, or it takes and then long to get in that location that by the end, when the battle actually begins, the suspense building upwards to information technology is spent.

Good Example: Attack on Titan

Attack on Titan has its flaws, mainly with thoroughness, which I will talk over later in my final point. But what it does well is this: it moves the main point of the lot forward with each episode, and it doesn't feel like a single episode is wasteful or unnecessary. Each step is an integral function of Eren'southward evolution into a titan fighter. Each episode likewise unfolds crucial new information about titans, which makes the series exciting.

This "splashing water" arc was 45 episodes and 2 movies in the anime and 67 volumes of the manga.

This "splashing water" arc was 45 episodes and 2 movies in the anime and 67 volumes of the manga.

Bad Case: Inuyasha

Again, I'thousand not trying to bash anyone's favorite show. Non to say that Inuyasha does non in fact take its good moments, likable characters, or general warmth and liveliness that makes it enjoyable. Only, Inuyasha has major filler issues. Many episodes go by without much getting resolved or inverse. The characters all wind up in less-exciting side quests or into light-headed romance-ish diversions; and I say romance-ish because the romantic subplots never seem to go anywhere. Usually, by the adjacent episode, the pair in question forgot all most how much they got to a betoken where they were willing to admit their feelings for ane another in a previous episode, which is a little annoying the offset time, let alone the 300th.

You get the sense that they are going to fight Naraku... eventually. You go the sense that equally they add one more than shard to their bits of the Shikon gem, they're going to collect 'em all... eventually. Y'all know that Sango and Miroku stop upwards together, and that Kagome and Inuyasha practise. Just it takes forever. And in that fourth dimension you spend waiting, y'all kind of lose interest and autumn asleep.

5. Thoroughness and Closure

When an anime reveals, in the beginning episodes, mysteries or questions about something, I generally expect that all the important questions will be eventually answered in the show. We want to know as readers, non only how certain characters' personal narratives finish, only what happens with the larger world in which the story takes place. What changes in the history of that fictional setting because of the actions of the heroes and villains? How does information technology end, non just for main characters, just for everyone?

When a story gives its audience a mysterious tidbit of data, we want to know what the reply to the riddle is by the end. For example, I seriously doubt that the terminate of Game of Thrones, for all of its fantasy genre deconstruction, will cease without telling u.s. who Jon Snowfall's existent mother is. Since intrigue and hints are part of the interest, we don't expect that to exist revealed until close to the cease, merely we exercise expect as an audience that the answer will eventually come to calorie-free. Information technology's role of the closure required for the story of that particular character. I hateful, unless George R. R. Martin decides to really stick it to the states fans...

Good Example: Death Note

I think Expiry Annotation is a skillful instance of closure. Aye, perhaps they should accept shown more information nigh the Shinigamis and their realm, but it seemed to wrap up the main characters' stories without leaving too many unanswered questions.

Bad Example: Assail on Titan

For me, this is the area where Attack on Titan (the anime, at to the lowest degree) loses points. It fails to wrap upwardly much of annihilation by the end and leaves a lot of questions unanswered. Nosotros're left not knowing what titans are; if humans made them or if they're natural, and nosotros're also left not knowing much virtually what goes on inside the inner circle of the government or what the big wigs in accuse of everything are doing. We go glimpses and hints, but the series ends without the audience becoming fully aware of the larger reality of what happened. There is also a lot of stuff in the mangas that got left out of the anime. We can only hope for subsequent Attack on Titan anime. At nowadays, still, I cannot recommend watching the Set on on Titan anime, because y'all but won't get whatsoever sort of closure past the terminal episode. One incident resolves itself, merely bigger questions about the titans, and about humanity in the world of the titans, are left unanswered.

Recap:

So, these are 5 things every adept anime should practice well in terms of story writing:

  1. Emotional Appeal
  2. Logical Consistency
  3. Originality and Uniqueness
  4. Moving the Plot Forward
  5. Thoroughness/Closure

An anime can be defective in one expanse, but make upwardly for it in others, like with Attack on Titan. Just if you're starting out equally a writer, this is what your story should have in society to stand autonomously from the crowd; allow's face it, there are a lot of wannabe writers, and yous desire to stand out from them.

This is also a guide for talking almost and criticizing anime. If I want to tell someone I don't like Naruto, and it's their favorite thing e'er, I can employ the higher up criteria to delve further into why I don't like it so that they empathise. In a lot of anime forums, I encounter people bashing shows unintelligently with insults that don't really criticize the anime's writing in a constructive way. This only leads to insult-off shouting matches that don't actually create a meaningful dialog. I think we could all use more constructive internet arguments and less of that.

Questions & Answers

Question: This commodity'south a overnice way to review anime. You mentioned at ane indicate in the postal service that "realism" is not very of import in anime, only both of these anime are -- more or less -- all virtually "keeping it real". My question is, how would you lot rate Cowboy Bebop or Samurai Champloo using the mentioned criteria from this article? They're not necessarily bad anime.

Answer: Those are actually some of my favorite anime. They're non entirely realistic, in fact, some things that happen in both that are quite fantastical and would never happen in real life, especially with Cowboy Bebop. Simply, I think they're very psychologically realistic - the characters seem like real people as opposed to stock characters.

Question: I'm currently brainstorming to write my ain anime. I want it to exist set in an Ancient Japan setting without an overabundance of fantasy magic (Perhaps like Avatar: The Terminal Air Bender, as a very loose example). I would like the plot to involve expanding territory, but like an empire. Practise you have any advice on world-building and to write villains that could possibly stand out in an anime?

Answer: World-edifice in writing ballsy fantasy is hard. So is the creation of a good villain. My favorite villains are morally circuitous, rather than pure evil, ones. Where the audience sees them as people who make bad decisions, just they're non complete monsters. Villains are a cracking mode to explore the complexities of morality and questions like: What is evil? What tin can crusade someone to do evil? Tin can an evil person change or be redeemed? Etc. I like it when villains have an understandable motivation and don't just come up from the plot demanding some conflict. I recently got this book from my local library and found information technology a handy lilliputian guide to fantasy since I'k trying to write my ain fantasy novels at the moment. https://www.amazon.com/Guide-Writing-Fantasy-Scien...

Question: I am writing a story. The story's name is Crystalline Source Brood and it's of fantasy and mystery. How practise you think I should start or write my story?

Answer: The basics for starting a story is to have a compelling character in an interesting situation. I think it'due south also important to have an outline so you know how to make full up a length you're going for, and with an outline, writing becomes easier because it's mapped out ahead of fourth dimension. This article has good basic advice for starting out a novel: https://world wide web.writersdigest.com/editor-blogs/in that location-a...

I'd too recommend Stephen King'due south 'On Writing' because why not heed to someone who's written then many phenomenal works?

Question: In the future, I'd similar to publish a manga for Shonen Jump called "Sen Overdrive", but, according to what you lot said hither, I don't really know how to fix it unlike from other Shounen manga\anime. How do I go near that?

Answer: It might be easier to endeavour to get a cocky-publishing route. I would propose cocky-publishing online, selling ebooks, and then selling print copies at a local anime convention. It's very tough to get into Shounen Jump, especially if you lot don't alive in Nippon and tin can't write in Japanese. My primary tip would be to remember about what people might desire to see in a shounen/action anime story that doesn't exist still. I started this blog due to mainly wanting to write what didn't be still, in-depth critiques of anime. All I really found were shallow news manufactures nigh release dates that read like commercials, lacking in substantial information or disquisitional discussion. So, with manga, fiction, nonfiction, or anything, write what you lot want to exist, that doesn't.

https://answers.yahoo.com/question/alphabetize?qid=20100...

L on October 12, 2022:

Death Note was good only I got bored afterwards...

(Spoiler)

L died and the timeskip occurred. It didn't explicate what the police did in 5 YEARS! It took L seconds to get suspicious of Low-cal simply everyone else couldn't even realise in 5 years.

Naomi Starlight (author) from Illinois on January twenty, 2022:

When I wrote this, Attack on Titan had done 1 flavor, and there were no confirmed plans to go along the anime. I should rewrite that part, so thanks for pointing that out.

Amlan on January xiii, 2022:

What in the world? I don't think you even understood Haibane Renmei. Too, assail on titan is still ongoing. How can yous compare with Decease note, a completed series?

Fred from SoCal on March 23, 2022:

Watched a few episodes of Haibanei Renmei. Bored to tears.

Nevertheless I faithfully watched Naruto for virtually 400 episodes before I got tired. I retrieve it was because I fell in love with the characters. Non exactly sure why that happened.

Naomi Starlight (author) from Illinois on Nov 29, 2016:

I use the first person in a review because Ebert did information technology. :)

Naomi Starlight (author) from Illinois on Nov 29, 2016:

I retrieve you're probably right nearly the "my opinion" thing, sorry. I could stand to find that function and reword information technology.

About Haibane Renmei, I estimate at present that I'm watching afterward episodes, it does get more interesting past episode 6. But for a 12-epiode anime, for half of information technology to seem tedious is a reason non to recommend it. I guess information technology was kind of like Gunslinger Girl for me where the kids were ordinary and their personalities were merely not that interesting to me. I realize of grade that whether a grapheme is interesting to someone is kind of subjective, simply I guess I similar characters more than if there's more than that is special about them that stands out. I capeesh those shows for going for realism, but I'k not super happy with reality or else I wouldn't be out looking for something nicer.

Cadet Wade on November 29, 2016:

You don't need to state in YOUR paper something like, "in my opinion". Past default, the readers should assume that it's your opinion, and not yous commanding united states to believe in it, unless you practice and so, which you didn't.

I definitely have to disagree on Haibanei Renmei. The plot of it wasn't a major disharmonize, nor was the point of it to truly explain what the world was. Rather, it was about becoming satisfied with yourself, accustomed, with $.25 of the world HINTED for estimation.

Victor West. Kwok from Hawaii on April 07, 2015:

We all have our own opinion of what is likable or good for u.s.. There are a few shows that I've dropped that are considered good by a lot. For #i, I think Persona four might exist another good example, at least as far every bit characters and conflict go.

Naomi Starlight (author) from Illinois on March 12, 2015:

Thanks!

Miran Shuleta on March 12, 2015:

Very absurd Hub, I enjoyed the mode you have explained your points in detail with effective reasoning.

Anime Hub This Doesn't Feel Like Me

Source: https://reelrundown.com/animation/5-Hallmarks-of-Good-Storytelling-in-Anime

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